| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus2 
5 bSkillAtk,"RL_H_MINE",10; 
6 bonus 
7 bAspdRate,3*(.@r/3); 
8 bonus 
9 bBaseAtk,6*(.@r/3); 
10 if 
11 (.@r 
12 =7) 
13 { 
14 bonus2 
15 bSkillAtk,"RL_D_TAIL",10; 
16 bonus2 
17 bSkillAtk,"RL_H_MINE",10; 
18 } 
19 if 
20 (.@r 
21 =9) 
22 { 
23 bonus2 
24 bSkillCooldown,"RL_D_TAIL",-1000; 
25 bonus2 
26 bSkillCooldown,"RL_H_MINE",-1000; 
27 } 
28 if 
29 (.@r 
30 =11) 
31 { 
32 autobonus3 
33 "{ 
34 bonus2 
35 bSkillAtk,\"RL_D_TAIL\",25; 
36 }",1000,10000,"RL_C_MARKER"; 
37 bonus2 
38 bSkillAtk,"RL_H_MINE",25; 
39 } 					 |