| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bSplashRange,1; 
6 bonus2 
7 bSkillAtk,"RL_SLUGSHOT",10; 
8 bonus 
9 bAspdRate,3*(.@r/3); 
10 bonus 
11 bBaseAtk,6*(.@r/3); 
12 if 
13 (.@r 
14 =7) 
15 { 
16 bonus2 
17 bSkillAtk,"RL_S_STORM",10; 
18 bonus2 
19 bSkillAtk,"RL_SLUGSHOT",15; 
20 } 
21 if 
22 (.@r 
23 =9) 
24 { 
25 bonus2 
26 bSkillCooldown,"RL_S_STORM",-1000; 
27 bonus2 
28 bSkillCooldown,"RL_SLUGSHOT",-2000; 
29 } 
30 if 
31 (.@r 
32 =11) 
33 { 
34 autobonus3 
35 "{ 
36 bonus2 
37 bSkillAtk,\"RL_S_STORM\",25; 
38 }",1000,10000,"RL_SLUGSHOT"; 
39 bonus2 
40 bSkillAtk,"RL_SLUGSHOT",25; 
41 } 					 |