| 
							 1 .@a 
2 = 
3 getskilllv("NJ_NINPOU"); 
4 bonus 
5 bUnbreakableWeapon; 
6 bonus 
7 bMatkRate,5; 
8 bonus 
9 bVariableCastrate,-1*.@a; 
10 if 
11 (BaseLevel 
12 =105) 
13 { 
14 bonus2 
15 bMagicAtkEle,Ele_Water,10; 
16 bonus2 
17 bMagicAtkEle,Ele_Wind,10; 
18 bonus2 
19 bMagicAtkEle,Ele_Fire,10; 
20 bonus2 
21 bSkillAtk,"NJ_KOUENKA",25; 
22 bonus2 
23 bSkillAtk,"NJ_HYOUSENSOU",25; 
24 bonus2 
25 bSkillAtk,"NJ_HUUJIN",25; 
26 if 
27 (BaseLevel 
28 =110) 
29 { 
30 bonus 
31 bVariableCastrate,-10; 
32 bonus2 
33 bMagicAddSize,Size_ALL,15; 
34 if 
35 (BaseLevel 
36 =115) 
37 { 
38 bonus2 
39 bSkillAtk,"NJ_KOUENKA",15; 
40 bonus2 
41 bSkillAtk,"NJ_HYOUSENSOU",15; 
42 bonus2 
43 bSkillAtk,"NJ_HUUJIN",15; 
44 } 
45 } 
46 } 					 |