| 
							 1 .@a 
2 = 
3 getskilllv("TK_SPTIME"); 
4 bonus 
5 bUnbreakableWeapon; 
6 bonus 
7 bMatkRate,5; 
8 bonus 
9 bVariableCastrate,-1*.@a; 
10 if 
11 (BaseLevel 
12 =105) 
13 { 
14 bonus2 
15 bMagicAtkEle,Ele_All,10; 
16 bonus2 
17 bSkillAtk,"SP_SPA",25; 
18 bonus2 
19 bSkillAtk,"SP_SWHOO",25; 
20 if 
21 (BaseLevel 
22 =110) 
23 { 
24 bonus 
25 bVariableCastrate,-10; 
26 bonus2 
27 bMagicAddSize,Size_ALL,15; 
28 if 
29 (BaseLevel 
30 =115) 
31 { 
32 bonus2 
33 bSkillAtk,"SP_SPA",15; 
34 bonus2 
35 bSkillAtk,"SP_SWHOO",15; 
36 } 
37 } 
38 } 					 |