| 
							 1 .@a 
2 = 
3 getskilllv("HW_MAGICPOWER"); 
4 bonus 
5 bUnbreakableWeapon; 
6 bonus 
7 bMatkRate,5; 
8 bonus 
9 bVariableCastrate,-1*.@a; 
10 if 
11 (BaseLevel 
12 =105) 
13 { 
14 bonus2 
15 bMagicAtkEle,Ele_Earth,10; 
16 bonus2 
17 bMagicAtkEle,Ele_Fire,10; 
18 bonus2 
19 bSkillAtk,"WL_CRIMSONROCK",25; 
20 bonus2 
21 bSkillAtk,"WL_EARTHSTRAIN",25; 
22 if 
23 (BaseLevel 
24 =110) 
25 { 
26 bonus2 
27 bMagicAtkEle,Ele_Earth,15; 
28 bonus2 
29 bMagicAtkEle,Ele_Fire,15; 
30 bonus2 
31 bMagicAddSize,Size_ALL,15; 
32 if 
33 (BaseLevel 
34 =115) 
35 { 
36 bonus2 
37 bSkillAtk,"WL_CRIMSONROCK",15; 
38 bonus2 
39 bSkillAtk,"WL_EARTHSTRAIN",15; 
40 } 
41 } 
42 } 					 |