| Item Use Script | 
		
							 1 .@a 
2 = 
3 getskilllv("RK_DRAGONTRAINING"); 
4 bonus2 
5 bAddClass,Class_All,5; 
6 bonus 
7 bDelayrate,-3*.@a; 
8 if 
9 (BaseLevel 
10 =105) 
11 { 
12 bonus 
13 bVariableCastrate,-10; 
14 bonus2 
15 bSkillAtk,"RK_DRAGONBREATH",25; 
16 bonus2 
17 bSkillAtk,"RK_DRAGONBREATH_WATER",25; 
18 bonus2 
19 bSkillAtk,"RK_HUNDREDSPEAR",25; 
20 if 
21 (BaseLevel 
22 =110) 
23 { 
24 bonus2 
25 bSkillCooldown,"RK_HUNDREDSPEAR",-2000; 
26 bonus 
27 bLongAtkRate,15; 
28 if 
29 (BaseLevel 
30 =115) 
31 { 
32 bonus2 
33 bSkillAtk,"RK_DRAGONBREATH",15; 
34 bonus2 
35 bSkillAtk,"RK_DRAGONBREATH_WATER",15; 
36 bonus2 
37 bSkillAtk,"RK_HUNDREDSPEAR",15; 
38 } 
39 } 
40 } 					 |