| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bUnbreakableWeapon; 
6 bonus2 
7 bAddClass,Class_All,2; 
8 bonus 
9 bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); 
10 if 
11 (.@r 
12 =7) 
13 { 
14 bonus 
15 bShortAtkRate,getskilllv("BS_WEAPONRESEARCH"); 
16 } 
17 if 
18 (.@r 
19 =9) 
20 { 
21 bonus2 
22 bSkillCooldown,"NC_AXETORNADO",-1000; 
23 bonus2 
24 bSkillAtk,"NC_AXETORNADO",25; 
25 bonus2 
26 bSkillAtk,"NC_POWERSWING",25; 
27 } 
28 if 
29 (.@r 
30 =11) 
31 { 
32 bonus2 
33 bAddSize,Size_All,20; 
34 bonus 
35 bDelayrate,-10; 
36 } 
37 if 
38 (.@r 
39 =13) 
40 { 
41 bonus2 
42 bSkillAtk,"NC_AXETORNADO",15; 
43 bonus2 
44 bSkillAtk,"NC_POWERSWING",15; 
45 } 					 |